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Lemon Drop Disaster



Joined: 01 May 2008
Posts: 4

PostPosted: Thu May 01, 2008 2:50 am    Post subject: My experience at EA Tiburon Reply with quote

It seems that most accounts here about game companies in general, and EA in particular, are pretty negative, so I figured it would be worth while to give the other side of the story. So here's what working for EA is like for me.

First of all, I did sign an NDA when I hired on and I didn't read it too thoroughly, so erring on the side of caution I'm going to try to make this as anonymous as I possibly can. For obvious reasons I can't tell you what project I'm working on, but I'm a QA Tester (yes, the lowly grunt) and I hired on fairly recently.

Quality of life here, as best as I can tell, is great. I absolutely love the work environment, I love the team I'm on and all of my immediate supervisors are amazing. We're constantly rewarded and thanked for doing our jobs well, although the opposite is also true: When we're not performing up to our potential, we do get the lectures. Standards for improvement when we're not doing our best are very fair and reasonable, and any improvement at all is definitely recognized positively, even if we're still not up to where we should be ideally. Overall, positive reinforcement outweighs the negative.

The pay isn't amazing, but it's good enough for what we do. QA Testers at Tiburon start out at $8.25 an hour (for reference, minimum wage here is $6.79) for a temporary six month position, with the possibility of conversion to permanent employment at $9.50 plus benefits depending on performance and corporate budget for new hires. Testers who are laid off at the end of the six months are nearly always given another chance after the legally required 3-month off-time if they so choose, and the percentage of temporary re-hire conversions is much higher. We do get time and a half for overtime (anything over 40 hours a week).

Hours are bearable, but only if you really like the job. Normal hours for a project are a guaranteed 40 a week, the first crunch ups that to 50 or so a week depending on the project status, after which hours are normal again, then another crunch of 60 or so hours for a few weeks, and then the dreaded final crunch where we basically live at the office for a few days to a couple weeks right before we submit the title for standards compliance checking. (Ideally this last crunch should only last a few days, but if the project bounces for standards violations [which is fairly uncommon] then we keep pushing until it goes through.) It really takes a certain kind of person to be willing to devote that much time and energy to the job, but personally I have no problem with the work schedule, and it all pays off when the overtime checks come in.

The office environment is a little rough, especially compared to where the developers and artists work, but it's still pretty awesome. The worst we have to deal with is old and occasionally malfunctioning equipment, wired Xbox 360 controllers that get tangled up in our chairs, and somewhat cramped space during the peak season. (But it's worth mentioning that management is doing everything they can on a daily basis to improve these conditions; they're constantly adding new workstations, replacing old equipment with brand new gear, replacing old chairs with nicer, more comfortable ones, and from what I hear there may be an expansion of our workspace as a whole somewhat soon.)

And then there are the little things. Not the sort of things that make you decide whether or not to apply for the job, but nice little touches that do make a difference. The break room is stocked with vending machines that run cheap as hell. $.25 for name brand 12oz sodas (it's worth mentioning that one of our vending machines has three slots devoted just to Mountain Dew), and snacks for less than half what you'd pay at a convenience store for them. (Unless I misunderstood, they're actually selling these things at a loss just to make the work environment nicer.) On top of that there's boatloads of free coffee (and not the cheap or crappy kind either), free hot chocolate, and free cereal and milk. Yes, that's right. Free cereal and milk. Score!

We get plenty of breaks every day (an hour unpaid for lunch, two 10-minute breaks at even intervals, and another unpaid break if we're working more than eight hours, the length of which depends on how late we're working). Management is relatively lenient on tardiness and absences (it's frowned upon, obviously, but they're very understanding and not at all assholes about it unlike most other places I've worked).

Opportunity for advancement abounds if you have the potential. EA regularly mines the QA department for talent in development and production, so if you're looking to use QA as an opportunity to move "up" in the industry and work on the creative end, you have a great chance of doing so at Tiburon. Alternatively, if you want to move into Lead/Management positions in QA, there's also plenty of opportunity for that.

I think I've pretty much covered all the bases. The people are good, the work environment's good, morale is high, the pay isn't spectacular but is still pretty good considering it's an unskilled no-experience-necessary position, and there's plenty of room to move up the ladder if you want to build a career in the industry. I don't know what it was like to work for EA a few years ago, and still don't know what it's like to work in development/production, but for my part, this is an absolute dream job for me and an opportunity that I'm really, really blessed to have received. I love what I do, and—yeah, I'll say it—I'm extremely proud of the company I work for. I know it's not a popular thing to say among the kewl kids, but I'd highly recommend EA Tiburon to anyone who's looking to break into the industry and willing to put in the effort necessary to succeed.
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Arty



Joined: 04 Dec 2006
Posts: 87

PostPosted: Thu May 01, 2008 5:26 pm    Post subject: Reply with quote

Y'nkow, I've never been good at discerning mild satire online. Tone of voice carries a lot of information.

Either way, please come back in a few years, especially if you get married and have a child or two, and maybe a mortgage. It'll be good to hear how or if things have changed.
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erin
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Joined: 25 Apr 2006
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Location: Long Beach, CA

PostPosted: Thu May 01, 2008 9:01 pm    Post subject: Reply with quote

I think it's sincere. Lemon_Drop_Disaster (interesting nick, btw), welcome to Gamewatch, and please do keep us posted, good and bad. There is nothing wrong with speaking well of EA here. I would be pleased as punch to hear that they had permanently turned their ship around and stayed on course for fair waters. I just have plenty of reasons to retain skepticism. Smile But I will never speak against or object to accurate positive reports coming back on any company, certainly including EA. The company seems to have been on its best behavior the last two or three years, and the things I hear back about them have been generally positive. Just please don't play the victim about it ("I know it's not a popular thing to say among the kewl kids") -- and rest assured EA is getting as much out of you as vice versa.

@ Arty - There was someone from Tiberon QA who was posting on the ea_spouse blog recently -- I suspect this is the same person, and I directed them here, as I have been for some time with those comments because I'd like to keep the data all collected together.

The general gist of the QA situation at Tiberon seems to be that for what it is, it's great, and I can generally believe that. It wasn't THAT long ago that the QA reports coming out of there were severely negative, though, and Tiberon's human resources department is still, as far as I know, guilty of some extreme, litigation-worthy negligence and malice. But as far as QA testing at Tiberon being better than a whole host of other lousy part time jobs -- laying brick, digging graves -- I can easily believe that, and it is a generally good thing.
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Anguirel
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Joined: 28 Apr 2006
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Location: El Pueblo de Nuestra Señora la Reina de los Ángeles de Porciúncula

PostPosted: Thu May 01, 2008 9:02 pm    Post subject: Reply with quote

I'm hoping satire, but I'm suspecting this is just the stars in the eyes of the new-hire.

Problems with this work environment as described:
  • 6-month temporary (not uncommon as many states require temporary workers to be hired full time after 6-months, but if they hire a new temp to replace you as you go out, its a bad indicator)
  • Absolute minimums for break and lunch periods.
  • Crunch is not mentioned as voluntary OT, and no obvious efforts are being made to curtail or reduce it.


There's other possible issues, but you didn't give enough detail either way to really talk about them. Also, they may or may not be taking a loss on the vending machines (convenience stores mark such things up by a remarkable degree over wholesale pricing) -- but there are also many places where such things are provided without charge. That provision, however, isn't always a good thing, since it also indicates wanting to keep people from leaving to go get such things on their own.

That all said, it could be just what you, personally, are looking for. That is a big part of Quality of Life, in my opinion -- having it match what you want out of your life. I wish you the best in this, and encourage you to return, at the least, in 5 months or whenever you are terminated from your temp contract to update us with how you feel after it all.
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Arty



Joined: 04 Dec 2006
Posts: 87

PostPosted: Fri May 02, 2008 11:37 am    Post subject: Reply with quote

Well, I can understand that this report is better than what it used to be, but it's still not where it should be. To me, a happily married parent of two, the work situation described is intolerable and irresponsible.

Call me hardline, but I still say that producer-induced crunch is always bad, and is a failure on their part. If someone wants to stay late to finish that one last thing because they are on a roll, that's fine. Producers should not take advantage of that mindset, however. Weeks of mandatory crunch is a completely different thing from a motivated employee.

...still, Anguirel is right with this:
Quote:
That all said, it could be just what you, personally, are looking for. That is a big part of Quality of Life, in my opinion -- having it match what you want out of your life. I wish you the best in this

So maybe the stars are in my eyes, with ideals too unreal to be realized.

*shrug*

LDD, I also wish you well, and may you always work on enjoyable projects. Cool
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Lemon Drop Disaster



Joined: 01 May 2008
Posts: 4

PostPosted: Sat May 03, 2008 1:37 am    Post subject: Reply with quote

Quote:
@ Arty - There was someone from Tiberon QA who was posting on the ea_spouse blog recently -- I suspect this is the same person, and I directed them here, as I have been for some time with those comments because I'd like to keep the data all collected together.

Yep, that was me. :)

Yeah, I am a fairly new hire and I'm probably experiencing some of the giddiness of finally getting into an industry I actually want to be in. I'll definitely post periodic updates and let you know if my attitude changes. And yes, it's definitely worth mentioning that I'm single and barely drinking age. I make time for a healthy social life outside of work, but I couldn't imagine doing this with a wife and kid(s) at home. That's why I was careful to say that it's a great job from my experience. It's not for everyone, but it's a good opportunity for me to get my foot in the door and advance into a real career. Whether I stay with EA or move onto another company--or even another industry in the same field (I want to be a digital artist)--is something I have the next few years to think about and plan out.

Regarding crunch time...my team is actually somewhat of a worst case scenario on hours. We're way behind schedule and sort of desperately gunning it to submit in time. On most other teams, OT is voluntary until it gets to the final stretch.

Oh, and the nick...when you have to come up with a different unique gamertag twice a week because that's how often you get new builds and you have to start fresh every time to get accurate results, you get really good at coming up with sh** off the top of your head. :P

Quote:
There's other possible issues, but you didn't give enough detail either way to really talk about them.

If you have any specific questions I'll definitely try my best to answer them.

Quote:
Absolute minimums for break and lunch periods.

I don't know what labor laws are like in your state, but at the last job I had we were given just enough time for lunch to haul ass across the plaza to McDonald's, inhale something to eat, and choke down a cigarette as fast as possible on the way back to the building to clock in. And that was the only break we got on an eight hour shift. Technically we were still "entitled" to our two on-the-clock fifteens, but the store manager made sure to establish a policy that you only got those breaks if you specifically requested them, and if you made a habit out of doing that they'd find a reason to fire you.

And when I worked at Chili's, we'd work 6-7 hour shifts with no break to speak of. Literally, not even five minutes to sit down and take a breather. And that was much more fast-paced and stressful than EA is. Then again, Brinker is definitely operating illegally in that regard, but they make you sign a nice form when you hire on that says if you have any complaints about company policy--including legal issues--they're to be handled internally rather than by going through the courts. And they don't even talk about their break policy in the interview process, so you don't find out about that until you actually start working. I'm not sure if a form signing away your rights would actually hold up in a court, but I got the hell out of that job too fast to bother figuring it out.

And maybe that's another part of my optimism with EA; all my other jobs have been exponentially crappier. I mean, it's hard to complain about a job where I wake up in the morning looking forward to work instead of dreading it, hating my life for eight hours a day and counting down the hours to the weekend. Sure the hours at EA are long, but at the end of the day I'm still getting paid to spend most of the day looking at a TV screen with a video game controller in my hand. I'd gladly work 80 hours a week at this job before going back to any of my other jobs, even for twice the pay and half the hours.
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Lemon Drop Disaster



Joined: 01 May 2008
Posts: 4

PostPosted: Sat May 03, 2008 1:57 am    Post subject: Reply with quote

Oh, one thing I missed...

Quote:
6-month temporary (not uncommon as many states require temporary workers to be hired full time after 6-months, but if they hire a new temp to replace you as you go out, its a bad indicator)

Actually, they don't. The reason for the lay-offs is that all of Tiburon's titles are sports titles, which means they all come out in roughly the same timeframe, and then the studio is basically dead and trying to find work to source from other studios during the off-months (we worked on Skate and Army of Two briefly last off-season). They just don't have the budget to keep a staff of 300 people around all year. The best of the best of the temp testers get converted to permanent employment, and the ones who are laid off are always the first choice hires when they need the extra man-power again. My team is at least one third re-hires, and that's pretty high considering the number of temps who aren't looking for permanent employment in the first place and have no desire to come back for whatever reason.
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Anguirel
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PostPosted: Sat May 03, 2008 6:35 pm    Post subject: Reply with quote

Lemon Drop Disaster wrote:
I don't know what labor laws are like in your state...

Much better than those in Florida. By an infinite amount, in fact, as there are no laws whatsoever about it in Florida. I lived in New York prior to California, and both states have legally mandated requirements for meal breaks (at least 30 minutes required which cannot be waived, and I believe up to another 30 minutes which can be voluntarily waived by the employee). California also requires 10 minutes breaks every 2 hours - I think New York does as well, but it doesn't seem to show in the DoL chart for Rest Breaks. So it seems your former employers were doing nothing illegal, once again showing how illegal, unethical, and immoral are not identical terms.

The point here, however, is that I'd still consider those breaks the absolute minimum one should settle for in a work environment, and anything less to be a severe QoL issue. So yes, it's good you have them, and from your perspective you may be getting plenty of breaks each day, but it isn't something that should be considered amazingly long in terms of break times -- it should be considered the minimum standard, and the rest of your state's employers should wake up to giving their employees some decent work environments.

Incidnetally, it looks like OT isn't required in Florida until 10 hours (that's right, you could be required to work 10 hours with no breaks and have nothing illegal happen in Florida)... so that's, oddly enough, another actual plus to Tiburon in the context of the State's work environment when it really should be the minimum required standard.
Quote:
And maybe that's another part of my optimism with EA; all my other jobs have been exponentially crappier. I mean, it's hard to complain about a job where I wake up in the morning looking forward to work instead of dreading it, hating my life for eight hours a day and counting down the hours to the weekend.

That's still how I feel about my work as well, and that's pretty much how the major abuses in the industry happen, by having people enjoy the work enough that they're willing to endure things they shouldn't have to just to be in the place they are doing the work there. And in your state, it seems like it's not only a more enjoyale job, but also behaving better than most of the state... however, just because what you're doing is better than what's happening elsewhere, that doesn't make it good. It makes it less-bad. However, taken in context and looking at the Florida labor laws for employee rights (there aren't any), it seems like E.A. Tiburon is and probably always has been a paragon of labor virtue in Florida. And that's really, really sad.
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Lemon Drop Disaster



Joined: 01 May 2008
Posts: 4

PostPosted: Sun May 04, 2008 2:11 am    Post subject: Reply with quote

Quote:
Much better than those in Florida. By an infinite amount, in fact, as there are no laws whatsoever about it in Florida.

Wow, that sucks. I could have sworn there were, but I was probably wrong. It's also worth noting that Tiburon has adopted the six-month temp policy also in spite of Florida law. Here, you can legally have someone hired as a "temporary employee" indefinitely and consider their time to be "up" whenever you feel like it. From what I hear, Tiburon is conforming to the six-month policy to keep it consistent with EA's other studios (well, and to keep people from being hired on for years at a time at the same crappy pay and no benefits). Also, without giving away too much detail, they're in the process of trying to restructure things at Tiburon so that their budget will allow for more permanent full time conversions so they don't have to lay as many people off every year. If nothing else, they are working to improve, which is a good thing in my book.
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erin
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Joined: 25 Apr 2006
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Location: Long Beach, CA

PostPosted: Fri May 09, 2008 10:25 pm    Post subject: Reply with quote

It should be noted in here when talking about the labor issues that none of us are lawyers, and there are usually a lot of assumptions about what does and doesn't apply in the labor law. Smile FL has very lax labor laws, but they also must comply with federal standards, and that's where a lot of places will get themselves in trouble, complying locally but ignoring federal labor standards.

I don't mean to keep stomping on Tiberon (okay, maybe I do), and it certainly isn't the case that everyone there is unhappy, but they've been "trying to improve" for nearly ten years now. I actually had someone fairly high up inside the studio brush off the whole ea_spouse thing on the grounds that "yeah, we've known about those problems and been working on them for four years", to which I said O_O?!!

There are certain things we've had reported right here on this board that are just outside the realm of conscionable ethics, fair business behavior, and basic humanitarian decency coming out of Tiberon. There's only so long they can 'be aware of' and 'working on' problems before one has to take a very serious look at what they mean by that and, if they haven't been effective (as obviously if the problems are still around, they haven't) what that says about their basic capability, if they still insist they are sincere.

Anyway, end stomp. LDD, keep on enjoying your job and by all means suck all the experience out of them you can, and try to get out unscathed. Wink
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